Changelog
What changed in Snakoff that players can see, newest first. A new entry is added with every release.
2026-11-02
- A website around the game: how a day works, a FAQ, a page for each of the eight modes and each arena, the tiers and leagues, streaks, the shop and coins, and events.
- A page for every finished day, with its board, the cut lines and the final's top ten, and a blog (a weekly "This week in Snakoff" every Sunday).
- The home page explains Snakoff below the game. Installed apps don't show it.
- Settings links to About, Guides, Blog and Changelog.
2026-10-31
- Halloween Night: one day in the Haunted Mansion with the lights going out, five rewards to earn, and double coins all day.
- Exclusive looks, above Legendary: only for those who earned them on the day.
- A promotion screen when you reach a new tier.
- Endless: a Continue regrows your snake where it stopped.
2026-10-30
- Every later round gives you your own window to play it: four hours, or eight for the final, from the moment you open the app.
- A mode card before the warm-up explains the day's mode.
- Gold Rush gems: Bronze 1, Silver 2, Gold 3 and Diamond 5 points.
- Louder music, a sound for each mode, and the cut line now says "Not qualified for the next round".
2026-10-29
- Eight daily modes, hazards and the Halloween week arenas, released day by day.
- Endless Continue picks up exactly where your snake crashed.
- Install Snakoff to your home screen and move your progress to another device with a code.
- Music for each biome, ambient life around the arena, and a reveal when you open a chest.
- One swipe is one turn, and the arrow buttons are larger.
2026-10-28
- Endless mode: no clock, one Continue per run, its own leaderboard.
- Daily quests, a 7-day reward calendar and chests.
- Clearer runs: a big "THIS ONE COUNTS" label and a 0:45 clock.
- Music, one big PLAY button, and faster screens.
- Guides and a press kit.
2026-10-27
- Sign in with a 6-digit code as well as a link.
- Reminders and e-mails in four languages: when you're through, when a round is about to close, when the results are in.
- Change your name for coins, after the first one.
- Bots go by ordinary handles.
2026-10-26
- Snakoff launches: one arena a day for everyone, four rounds, and the better half goes through each time.
- Light accounts: play as a guest, sign in later and keep everything.
- Country flags from where you play, and name rules in nine languages.
- A new Home: today's place, one line and PLAY.
Before launch
- Your streak is the first thing on Home. Being knocked out never breaks it.
- Coins: earn them by playing, spend them on looks.
- Optional ads for a reward: a second chance at a round, double coins, a daily bonus.
- Leaderboards show people: their snake, tier and streak. Yesterday's champion on everyone's Home.
- Tiers never go down; each brings an emblem frame and a pulse colour. Weekly leagues of 30.
- Each day's arena is a place: a cave, a forest or sunken ruins, with its own name, the same for everyone.
- Pixel art throughout: the snake, food from each place, the bite pulse, tier emblems.
- The board fills the screen; each day's arena has its own shape.
- One warm-up and one run per round; Practice with your best.