Wildwood (forest)
A forest clearing under a thick canopy, with log walls, fireflies and sunfruit to eat.
- Kind
- Biome (one of the places the daily arena is drawn in)
- Food
- sunfruit
- Place names
- The Clearing, The Mossy Ring, The Narrow Glade, The Crossroads Glade, The Diamond Glade, The Arched Grove, The Two Glades, The Hidden Glade, The Thorn Wheel, Bramble Bays, The Keyhole Thicket, The Spiral Thicket, The Fairy Rings, The Pinch of Pines, The Four Paths, The Long Avenue, The Bramble Comb, The Diamond Meadow, The Oak Bastion, The Adder's Run, The Hedge Maze, The Practice Glade
Wildwood is the forest. The arena is a clearing of grass and earth, ringed by a deep canopy of leaves that frames the screen. The inner walls are fallen logs, lying across the clearing with bark on their sides and shadows on the grass. It is the warmest of the biomes, lit in soft yellow and green.
Food and light
You eat sunfruit here, a round golden fruit that glows like a small lamp. Each bite sends a ring of warm light across the clearing.
Ambient life
Fireflies drift and blink over the canopy, a few leaves float down, pale moths flutter past and specks of pollen hang in the air. All of it stays in the scenery around the arena, so nothing moving ever sits on a cell you could steer into.
Place names
The forest names each shape after a glade, a path or a thicket:
- Classic: The Clearing
- Octagon: The Mossy Ring
- Bays: Bramble Bays
- Twin Rings: The Fairy Rings
- Serpent Run: The Adder's Run
- Bastion: The Oak Bastion
Practice here happens in the Practice Glade.
Does it change the game?
No. A forest day plays exactly like a cave or ruins day on the same board. Biomes change only how the place looks: the shape, walls, food spots and speed come from the date and are the same for everyone. The floor is checked to stay readable under the snake in every biome, and the colour-blind setting works here too. The biome itself changes from day to day, never repeating two days in a row. See every place on the arenas page.